![]() If you want to manually create an Arnold Standard Surface material: When Unity imports an FBX with a compatible Arnold shader, it automatically creates an Arnold material. ![]() Creating an Arnold Standard Surface material Note that the HDRP implementation of this shader uses a Shader Graph. The same materials imported from FBX seen in Unity. ![]() Note that there are slight differences between what you see in Autodesk® Maya or Autodesk® 3DsMax and what you see in HDRP and HDRP does not support some material features.Īrnold Standard materials seen in Autodesk® Maya viewport. The materials themselves also look and respond to light similarly. The material properties and texture inputs are identical between the Unity and Autodesk versions of this shader. When Unity imports an FBX that includes a material using Autodesk's Arnold Standard Surface shader, it applies HDRP's Arnold Standard Surface shader to the material. ![]() The Arnold Standard Surface shader replicates the Arnold Standard Surface shader available in Autodesk® 3DsMax and Autodesk® Maya for the High Definition Render Pipeline (HDRP). ![]()
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